User manual · lodestarvtt.com
Lodestar is a battlemap display tool for game masters. You run it from one browser window (the GM screen) and cast a second window (the player display) to a TV or second monitor. The GM sees everything; the players see only what you reveal.
Everything runs locally in your browser — no account, no cloud, nothing uploaded. Your maps live in your browser's storage on your own machine. It works fully offline once loaded.
The left panel is organised into collapsible sections (Grid, View, Player View, Floors, Map library). Click a section title to open or close it. You can hide the whole panel with the tab on the left edge of the map to give the map more room.
Click Open player display (the monitor icon at the top of the panel). A second window opens — drag it onto your TV or second monitor and press F (or double-click) to make it fullscreen.
The player window shows the same map, but with fog as solid black and none of your GM-only tools. By default it follows your view; a red dashed rectangle on your GM screen shows exactly what the players are currently seeing.
The Grid section toggles the square grid and adjusts its size, offset, colour, opacity, and token snapping.
If your map already has a printed grid, you don't have to match it by hand. Click the small square-dashed button next to the size slider (it's also in the Measure tool), then drag a square over exactly one cell of the map. Lodestar sets the grid size and lines the grid up to that cell, so tokens snap onto the map's own squares — even with the grid overlay hidden. The ruler is calibrated at the same time.
Click the fog tool in the toolbar to open the fog ribbon. Fog hides the map from players; you cover areas and clear them as the party explores. Tokens and images sit under the fog, so anything in a hidden area is concealed.
On your GM screen fog shows as an adjustable tint so you can still see through it; players see solid black.
Select the Tokens tool. Click to drop a token, drag to move it, right-click to remove it. In the token options you can set a colour, a 1–4 cell size, a short label, or load a custom image.
Bulk-add: use "Add image tokens" in the token options and multi-select several image files — Lodestar drops one token per image in a tidy grid for you to arrange.
In Move mode you can drag a token to move it, or click it once to select it. A selected token shows eight pop-out orientation arrows — click one to step a cell in that direction, including diagonals; the keyboard arrow keys nudge it too (Delete removes it). As you step it, Lodestar traces the actual path and shows the distance moved, counted with the D&D 5e alternating-diagonal rule (every other diagonal costs an extra square). Dragging with the mouse shows the distance as well. Tokens snap to the grid and appear on both screens.
Drag an image file straight onto the map (or use the image button in the map toolbar) to drop it as a movable picture — handy for handouts, props, or overlays. In Move mode, click it to select; a transform box appears: drag the corners to resize (aspect ratio is kept), grab the ball on the stem above it to rotate, and tick Show to players to reveal it on the player display (hidden by default). There's also a Snap images to grid option in the View panel.
The note tool (sticky-note icon in the toolbar) drops a GM-only beige note where you click. Type straight into it; a small toolbar floats above the focused note with a font picker, size, and bold / italic / underline / strikethrough. Drag the title strip to move it, drag the bottom-right corner to resize, and use the × to delete. Notes are sized relative to the grid and scale with the map, and they never appear on the player display.
The PDF button opens one or more local PDFs (character sheets, stat blocks, rules) in floating, draggable, resizable windows — GM-only. Use Swap to load a different file into a window, and × to close it. PDFs live only in the current tab: they're never synced to players or saved into a map.
The Area of effect tool shows a live spell template that follows your cursor on both screens — a circle, cube/square, or cone. Pick the shape and a size in feet (presets or a custom value), and choose a colour. The cone rotates with the mouse wheel or the direction slider. It's a preview that follows the cursor, not something you place.
Open the initiative tracker from its toolbar button (the numbered-list icon) or the retract tab on the right edge of the map. Add players, NPCs, and monsters with an initiative score and HP. Advance turns and rounds with the arrows, track damage and healing with the HP bars, and click a name to set the current turn.
A compact order overlay can sit in the corner of the screen:
Each row has a small crosshair button that ties the character to a token on the map:
Open the music panel from its toolbar button (the musical-notes icon). It docks above the initiative tracker on the right and runs three layers that all play together: a looping Music track, a looping Ambiance bed underneath it, and one-shot SFX stings on top.
Everything is mirrored to the player display, so the table hears it too. Because browsers block audio until the window has been clicked, the first time a track starts the player display shows a one-time “Click to enable table audio” button — click it once and audio flows from then on. Loaded audio lives in this browser tab only; it is not bundled into saved maps.
In the View section, the Rotate map arrows turn the whole battlemap in 90° steps — fog, tokens, and stairs all rotate with it, and the players follow. You can also rotate just the player view (Player View section) so the map reads right-side-up from across the table, without rotating your own screen.
The red dashed rectangle is what the players see. In Move mode you can grab it and drag it to pan the player display in real time — perfect for following the party around a large map without touching your own view.
Lodestar is built for playing in person with a TV laid flat as the battlemap and physical miniatures on top. The player display becomes the tabletop; you drive it from your laptop.
From then on, the square stays that exact physical size across maps. Different maps have different resolutions, so when you load a new one you just calibrate its grid (drag a square over one cell) and the player zoom adjusts itself automatically — your minis always match. The setting is remembered between sessions. Drag the red frame to slide the visible area around as the party moves.
Click Save map to store the whole setup (image, grid, fog, tokens, floors, views) in your browser's local library, and My maps to load one back.
Everything is stored in your browser on your computer — nothing is uploaded. Because of that, a saved library only appears in the same browser, on the same device, at the same address you saved it from. Clearing your browser's site data erases it.
For anything you want to keep or move between machines, use Export in the panel to save your whole library to a single JSON file, and Import it wherever you need it. That exported file is the one copy that doesn't depend on a browser setting — it's the safe way to back up.
You don't have to memorise these — press ? or click the ? button at the bottom-left of the map to pop the same cheatsheet up inside the app at any time (it also has a link to open this manual).
| V | Move / select |
| P · N | Polygon fog · Named fog area |
| B · E | Paint fog · Erase fog |
| T | Tokens |
| A | Area of effect |
| M | Measure |
| S | Stairs |
| F | Fit map to screen (and fullscreen on the player window) |
| Arrow keys | Pan the map (when no token is selected) |
| + · - | Zoom in · out |
| [ · ] | Brush size down · up |
| Ctrl+Z · Ctrl+Shift+Z | Undo · Redo |
| Alt+click | Ping |
| Middle-mouse drag | Pan in any tool |
| Right-click | Delete a token, fog area, image, or stair |