LODESTAR

User manual · lodestarvtt.com

What Lodestar is

Lodestar is a battlemap display tool for game masters. You run it from one browser window (the GM screen) and cast a second window (the player display) to a TV or second monitor. The GM sees everything; the players see only what you reveal.

Everything runs locally in your browser — no account, no cloud, nothing uploaded. Your maps live in your browser's storage on your own machine. It works fully offline once loaded.

The Lodestar GM screen with the control panel, top toolbar, and a fogged dungeon with named areas (left), casting to the player display (right).
Figure 1. Lodestar in use — the GM screen with the control panel, toolbar, and a fogged dungeon with named areas (left), casting to the player display (right).

Getting started

  1. Open Lodestar and click Enter on the welcome screen.
  2. In the top of the left panel, click the Load map button (the image icon) and pick a map image from your computer.
  3. The map appears. Use the mouse wheel to zoom and drag to pan. Press F (or click Fit) to frame the whole map.

The left panel is organised into collapsible sections (Grid, View, Player View, Floors, Map library). Click a section title to open or close it. You can hide the whole panel with the tab on the left edge of the map to give the map more room.

Top of the left control panel showing the Load map, My maps, Save map and Open player display buttons.
Figure 2. The top action buttons: load a map, open saved maps, save, and open the player display.

The player display ↑ top

Click Open player display (the monitor icon at the top of the panel). A second window opens — drag it onto your TV or second monitor and press F (or double-click) to make it fullscreen.

The player window shows the same map, but with fog as solid black and none of your GM-only tools. By default it follows your view; a red dashed rectangle on your GM screen shows exactly what the players are currently seeing.

Side by side: the GM window with a red dashed frame on the left, and the player window showing the matching framed view on the right.
Figure 3. GM window (left) with the red player frame; the player window (right) shows exactly that region.

Grid & calibration ↑ top

The Grid section toggles the square grid and adjusts its size, offset, colour, opacity, and token snapping.

Calibrate to a map's own grid

If your map already has a printed grid, you don't have to match it by hand. Click the small square-dashed button next to the size slider (it's also in the Measure tool), then drag a square over exactly one cell of the map. Lodestar sets the grid size and lines the grid up to that cell, so tokens snap onto the map's own squares — even with the grid overlay hidden. The ruler is calibrated at the same time.

Dragging a dashed square over one printed cell of a battlemap to calibrate the grid.
Figure 4. Drag a square over one cell to calibrate the grid size and alignment in one step.

Fog of war ↑ top

Click the fog tool in the toolbar to open the fog ribbon. Fog hides the map from players; you cover areas and clear them as the party explores. Tokens and images sit under the fog, so anything in a hidden area is concealed.

On your GM screen fog shows as an adjustable tint so you can still see through it; players see solid black.

A battlemap with several fogged rooms, the GM seeing a translucent tint and the fog toolbar ribbon open.
Figure 5. Fogged areas (translucent for the GM) and the fog toolbar.

Tokens ↑ top

Select the Tokens tool. Click to drop a token, drag to move it, right-click to remove it. In the token options you can set a colour, a 1–4 cell size, a short label, or load a custom image.

Bulk-add: use "Add image tokens" in the token options and multi-select several image files — Lodestar drops one token per image in a tidy grid for you to arrange.

In Move mode you can drag a token to move it, or click it once to select it. A selected token shows eight pop-out orientation arrows — click one to step a cell in that direction, including diagonals; the keyboard arrow keys nudge it too (Delete removes it). As you step it, Lodestar traces the actual path and shows the distance moved, counted with the D&D 5e alternating-diagonal rule (every other diagonal costs an extra square). Dragging with the mouse shows the distance as well. Tokens snap to the grid and appear on both screens.

Several coloured and image tokens placed on a gridded map, with the token options popover open.
Figure 6. Tokens on the grid and the token options.

Images, notes & PDFs ↑ top

Map images

Drag an image file straight onto the map (or use the image button in the map toolbar) to drop it as a movable picture — handy for handouts, props, or overlays. In Move mode, click it to select; a transform box appears: drag the corners to resize (aspect ratio is kept), grab the ball on the stem above it to rotate, and tick Show to players to reveal it on the player display (hidden by default). There's also a Snap images to grid option in the View panel.

Notes

The note tool (sticky-note icon in the toolbar) drops a GM-only beige note where you click. Type straight into it; a small toolbar floats above the focused note with a font picker, size, and bold / italic / underline / strikethrough. Drag the title strip to move it, drag the bottom-right corner to resize, and use the × to delete. Notes are sized relative to the grid and scale with the map, and they never appear on the player display.

PDF resources

The PDF button opens one or more local PDFs (character sheets, stat blocks, rules) in floating, draggable, resizable windows — GM-only. Use Swap to load a different file into a window, and × to close it. PDFs live only in the current tab: they're never synced to players or saved into a map.

A map with a placed image prop and a beige GM-only sticky note.
Figure 7. A placed image with its transform box and a GM-only note.

Area of effect ↑ top

The Area of effect tool shows a live spell template that follows your cursor on both screens — a circle, cube/square, or cone. Pick the shape and a size in feet (presets or a custom value), and choose a colour. The cone rotates with the mouse wheel or the direction slider. It's a preview that follows the cursor, not something you place.

A translucent cone area-of-effect template projected from a point on the battlemap.
Figure 8. A cone area-of-effect template, mirrored to the players in real time.

Measure & ping ↑ top

Initiative tracker ↑ top

Open the initiative tracker from its toolbar button (the numbered-list icon) or the retract tab on the right edge of the map. Add players, NPCs, and monsters with an initiative score and HP. Advance turns and rounds with the arrows, track damage and healing with the HP bars, and click a name to set the current turn.

A compact order overlay can sit in the corner of the screen:

Link a character to its token

Each row has a small crosshair button that ties the character to a token on the map:

The docked initiative panel with several combatants and HP bars, plus the compact order overlay in the corner.
Figure 9. The initiative panel and the compact corner overlay.

Music & sound ↑ top

Open the music panel from its toolbar button (the musical-notes icon). It docks above the initiative tracker on the right and runs three layers that all play together: a looping Music track, a looping Ambiance bed underneath it, and one-shot SFX stings on top.

Everything is mirrored to the player display, so the table hears it too. Because browsers block audio until the window has been clicked, the first time a track starts the player display shows a one-time “Click to enable table audio” button — click it once and audio flows from then on. Loaded audio lives in this browser tab only; it is not bundled into saved maps.

Rotating & the player frame ↑ top

Rotate the map

In the View section, the Rotate map arrows turn the whole battlemap in 90° steps — fog, tokens, and stairs all rotate with it, and the players follow. You can also rotate just the player view (Player View section) so the map reads right-side-up from across the table, without rotating your own screen.

Drag the player frame to pan the TV

The red dashed rectangle is what the players see. In Move mode you can grab it and drag it to pan the player display in real time — perfect for following the party around a large map without touching your own view.

The GM dragging the red player-view frame across a large map to reposition what the players see.
Figure 10. Drag the red frame to move the players' view around the map.

In-person play on a TV ↑ top

Lodestar is built for playing in person with a TV laid flat as the battlemap and physical miniatures on top. The player display becomes the tabletop; you drive it from your laptop.

  1. Open the player display and put it fullscreen on the TV.
  2. Turn Follow GM off so the TV has its own framing.
  3. Zoom the player view until one grid square on the TV matches the footprint of your minis.
  4. Tick Lock square size on player screen (IRL TV) in the Player View section.

From then on, the square stays that exact physical size across maps. Different maps have different resolutions, so when you load a new one you just calibrate its grid (drag a square over one cell) and the player zoom adjusts itself automatically — your minis always match. The setting is remembered between sessions. Drag the red frame to slide the visible area around as the party moves.

A TV laid flat on a table showing a Lodestar map with physical miniatures standing on the grid squares.
Figure 11 (optional). A flat TV as the battlemap with physical minis on the locked-size grid.

Floors, stairs & splash ↑ top

Saving & backups ↑ top

Click Save map to store the whole setup (image, grid, fog, tokens, floors, views) in your browser's local library, and My maps to load one back.

Everything is stored in your browser on your computer — nothing is uploaded. Because of that, a saved library only appears in the same browser, on the same device, at the same address you saved it from. Clearing your browser's site data erases it.

For anything you want to keep or move between machines, use Export in the panel to save your whole library to a single JSON file, and Import it wherever you need it. That exported file is the one copy that doesn't depend on a browser setting — it's the safe way to back up.

Keyboard shortcuts ↑ top

You don't have to memorise these — press ? or click the ? button at the bottom-left of the map to pop the same cheatsheet up inside the app at any time (it also has a link to open this manual).

VMove / select
P · NPolygon fog · Named fog area
B · EPaint fog · Erase fog
TTokens
AArea of effect
MMeasure
SStairs
FFit map to screen (and fullscreen on the player window)
Arrow keysPan the map (when no token is selected)
+ · -Zoom in · out
[ · ]Brush size down · up
Ctrl+Z · Ctrl+Shift+ZUndo · Redo
Alt+clickPing
Middle-mouse dragPan in any tool
Right-clickDelete a token, fog area, image, or stair

Tips & troubleshooting ↑ top